.. _program_listing_file_libs_mcg_include_mcg_Entity.h: Program Listing for File Entity.h ================================= |exhale_lsh| :ref:`Return to documentation for file ` (``libs/mcg/include/mcg/Entity.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #include "Pos.h" #include class Entity { private: std::string mobType; std::vector equipment; Pos pos; public: std::string getMobType(); int getX(); int getY(); int getZ(); void setX(int x); void setY(int y); void setZ(int z); void shiftX(int shift); void shiftY(int shift); void shiftZ(int shift); void shift(int shiftX, int shiftY, int shiftZ); //=========================================== // Minecraft entity equipment-related methods //=========================================== std::string getHelmet(); std::string getChestplate(); std::string getLeggings(); std::string getBoots(); std::string getWeapon(); void setHelmet(std::string helmet); void setChestplate(std::string chestplate); void setLeggings(std::string leggings); void setBoots(std::string boots); void setWeapon(std::string weapon); void setMobType(std::string mobType); void setAllEquipment(std::vector& equipment); void virtual toSemanticMapJSON(nlohmann::json& json_base); void virtual toLowLevelMapJSON(nlohmann::json& json_base); Entity(std::string mobType, Pos& pos, std::string helmet = "none", std::string chestplate = "none", std::string leggings = "none", std::string boots = "none", std::string weapon = "none"); virtual ~Entity(); };